chess_inator/src/search.rs

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/*
This file is part of chess_inator.
chess_inator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
chess_inator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with chess_inator. If not, see https://www.gnu.org/licenses/.
Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
*/
//! Game-tree search.
use crate::eval::{Eval, EvalInt};
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use crate::movegen::{Move, MoveGen, MoveGenType, ToUCIAlgebraic};
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use crate::Board;
use std::cmp::max;
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// min can't be represented as positive
const EVAL_WORST: EvalInt = -(EvalInt::MAX);
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/// Search the game tree to find the absolute (positive good) eval for the current player.
fn minmax(board: &mut Board, depth: usize) -> EvalInt {
if depth == 0 {
let eval = board.eval();
match board.turn {
crate::Color::White => return eval,
crate::Color::Black => return -eval,
}
}
let mvs: Vec<_> = board.gen_moves(MoveGenType::Legal).into_iter().collect();
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let mut abs_best = EVAL_WORST;
if mvs.is_empty() {
if board.is_check(board.turn) {
return EVAL_WORST;
} else {
// stalemate
return 0;
}
}
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for mv in mvs {
let anti_mv = mv.make(board);
abs_best = max(abs_best, -minmax(board, depth - 1));
anti_mv.unmake(board);
}
abs_best
}
/// Find the best move for a position (internal interface).
fn search(board: &mut Board) -> Option<Move> {
const DEPTH: usize = 4;
let mvs: Vec<_> = board.gen_moves(MoveGenType::Legal).into_iter().collect();
// absolute eval value
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let mut best_eval = EVAL_WORST;
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let mut best_mv: Option<Move> = None;
for mv in mvs {
let anti_mv = mv.make(board);
let abs_eval = -minmax(board, DEPTH);
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if abs_eval >= best_eval {
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best_eval = abs_eval;
best_mv = Some(mv);
}
anti_mv.unmake(board);
}
best_mv
}
/// Find the best move.
pub fn best_move(board: &mut Board) -> Option<Move> {
search(board)
}