stub: zobrist hash
no transposition table yet, but if the hash works it's coming
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@ -12,6 +12,7 @@ Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
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*/
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use crate::{Board, ColPiece, Color, Square, SquareIdx, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::hash::Zobrist;
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pub const START_POSITION: &str = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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@ -239,6 +240,7 @@ impl FromFen for Board {
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// parser is always ready to receive another full move digit,
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// so there is no real "stop" state
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if matches!(parser_state, FenState::FullMove) {
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Zobrist::toggle_board_info(&mut pos);
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Ok(pos)
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} else {
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Err(FenError::MissingFields)
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129
src/hash.rs
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129
src/hash.rs
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@ -0,0 +1,129 @@
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/*
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This file is part of chess_inator.
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chess_inator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
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chess_inator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with chess_inator. If not, see https://www.gnu.org/licenses/.
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Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
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*/
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//! Zobrist hash implementation.
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use crate::random::{random_arr_2d_64, random_arr_64};
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use crate::{
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Board, CastleRights, ColPiece, Color, Square, BOARD_WIDTH, N_COLORS, N_PIECES, N_SQUARES,
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};
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const PIECE_KEYS: [[[u64; N_SQUARES]; N_PIECES]; N_COLORS] =
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[random_arr_2d_64(11), random_arr_2d_64(22)];
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// 4 bits in castle perms -> 16 keys
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const CASTLE_KEYS: [u64; 16] = random_arr_64(33);
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// ep can be specified by the file
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const EP_KEYS: [u64; BOARD_WIDTH] = random_arr_64(44);
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// current turn
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const COL_KEY: [u64; N_COLORS] = random_arr_64(55);
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/// Zobrist hash state.
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///
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/// This is not synced to board state, so ensure that all changes made are reflected in the hash
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/// too.
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#[derive(PartialEq, Eq, Clone, Copy, Default, Debug)]
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pub(crate) struct Zobrist {
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hash: u64,
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}
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impl Zobrist {
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/// Toggle a piece.
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pub(crate) fn toggle_pc(&mut self, pc: &ColPiece, sq: &Square) {
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let key = PIECE_KEYS[pc.col as usize][pc.pc as usize][usize::from(sq.0)];
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self.hash ^= key;
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}
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/// Toggle an en-passant target square (only square file is used).
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pub(crate) fn toggle_ep(&mut self, sq: Option<Square>) {
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if let Some(sq) = sq {
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let (_r, c) = sq.to_row_col();
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self.hash ^= EP_KEYS[c];
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}
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}
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/// Toggle castle rights key.
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pub(crate) fn toggle_castle(&mut self, castle: &CastleRights) {
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let bits = ((0x1) & castle.0[0].k as u8)
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| ((0x2) & castle.0[0].q as u8)
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| (0x4) & castle.0[1].k as u8
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| (0x8) & castle.0[1].q as u8;
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self.hash ^= CASTLE_KEYS[bits as usize];
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}
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/// Toggle player to move.
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pub(crate) fn toggle_turn(&mut self, turn: Color) {
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self.hash ^= COL_KEY[turn as usize];
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}
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/// Toggle all of castling rights, en passant and player to move.
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///
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/// This is done because it's simpler to do this every time at the start and end of a
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/// move/unmove rather than keep track of when castling and ep square and whatever rights
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/// change. Piece moves, unlike this information, have a centralized implementation.
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pub(crate) fn toggle_board_info(pos: &mut Board) {
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pos.zobrist.toggle_ep(pos.ep_square);
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pos.zobrist.toggle_castle(&pos.castle);
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pos.zobrist.toggle_turn(pos.turn);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::fen::FromFen;
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use crate::movegen::{FromUCIAlgebraic, Move};
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/// Zobrist hashes of the same positions should be the same. (basic sanity test)
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#[test]
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fn test_zobrist_equality() {
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let test_cases = [
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(
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"4k2r/8/8/8/8/8/8/R3K3 w Qk - 0 1",
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"4k2r/8/8/8/8/8/8/2KR4 b k - 1 1",
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"e1c1",
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),
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(
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"4k2r/8/8/8/8/8/8/R3K3 b Qk - 0 1",
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"5rk1/8/8/8/8/8/8/R3K3 w Q - 1 2",
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"e8g8",
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),
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(
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"4k3/8/8/8/3p4/8/4P3/4K3 w - - 0 1",
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"4k3/8/8/8/3pP3/8/8/4K3 b - e3 0 1",
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"e2e4",
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),
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(
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"4k3/8/8/8/3pP3/8/8/4K3 b - e3 0 1",
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"4k3/8/8/8/8/4p3/8/4K3 w - - 0 2",
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"d4e3",
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),
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];
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for (pos1_fen, pos2_fen, mv_uci) in test_cases {
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eprintln!("tc: {}", pos1_fen);
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let mut pos1 = Board::from_fen(pos1_fen).unwrap();
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let hash1_orig = pos1.zobrist;
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eprintln!("refreshing board 2 '{}'", pos2_fen);
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let pos2 = Board::from_fen(pos2_fen).unwrap();
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eprintln!("making mv {}", mv_uci);
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let mv = Move::from_uci_algebraic(mv_uci).unwrap();
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let anti_mv = mv.make(&mut pos1);
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assert_eq!(pos1.zobrist, pos2.zobrist);
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anti_mv.unmake(&mut pos1);
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assert_eq!(pos1.zobrist, hash1_orig);
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}
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}
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}
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10
src/lib.rs
10
src/lib.rs
@ -19,10 +19,13 @@ use std::str::FromStr;
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pub mod eval;
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pub mod fen;
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mod hash;
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pub mod movegen;
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mod random;
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pub mod search;
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use crate::fen::{FromFen, ToFen, START_POSITION};
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use crate::hash::Zobrist;
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use eval::eval_score::EvalScores;
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const BOARD_WIDTH: usize = 8;
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@ -457,6 +460,9 @@ pub struct Board {
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/// Counters for evaluation.
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eval: EvalScores,
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/// Hash state to incrementally update.
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zobrist: Zobrist,
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}
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impl Board {
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@ -477,6 +483,7 @@ impl Board {
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pl[pc.into()].on_sq(sq);
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*self.mail.sq_mut(sq) = Some(pc);
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self.eval.add_piece(&pc, &sq);
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self.zobrist.toggle_pc(&pc, &sq);
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dest_pc
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}
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@ -495,6 +502,7 @@ impl Board {
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pl[pc.into()].off_sq(sq);
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*self.mail.sq_mut(sq) = None;
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self.eval.del_piece(&pc, &sq);
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self.zobrist.toggle_pc(&pc, &sq);
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Some(pc)
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} else {
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None
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@ -529,9 +537,11 @@ impl Board {
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ep_square: self.ep_square.map(|sq| sq.mirror_vert()),
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castle: CastleRights(self.castle.0),
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eval: Default::default(),
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zobrist: Zobrist::default(),
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};
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new_board.castle.0.reverse();
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Zobrist::toggle_board_info(&mut new_board);
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for sq in Board::squares() {
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let opt_pc = self.get_piece(sq.mirror_vert()).map(|pc| ColPiece {
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@ -13,6 +13,7 @@ Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
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//! Move generation.
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use crate::hash::Zobrist;
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use crate::fen::ToFen;
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use crate::{
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Board, CastleRights, ColPiece, Color, Piece, Square, SquareError, BOARD_HEIGHT, BOARD_WIDTH,
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@ -97,6 +98,8 @@ pub struct AntiMove {
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impl AntiMove {
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/// Undo the move.
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pub fn unmake(self, pos: &mut Board) {
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Zobrist::toggle_board_info(pos);
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pos.move_piece(self.dest, self.src);
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pos.half_moves = self.half_moves;
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pos.castle = self.castle;
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@ -146,6 +149,8 @@ impl AntiMove {
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pos.move_piece(rook_dest, rook_src);
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}
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}
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Zobrist::toggle_board_info(pos);
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}
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}
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@ -179,6 +184,9 @@ impl Move {
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ep_square: pos.ep_square,
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};
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// undo hashes (we will update them at the end of this function)
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Zobrist::toggle_board_info(pos);
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// reset en passant
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let ep_square = pos.ep_square;
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pos.ep_square = None;
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@ -360,6 +368,9 @@ impl Move {
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pos.turn = pos.turn.flip();
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// redo hashes (we undid them at the start of this function)
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Zobrist::toggle_board_info(pos);
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anti_move
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}
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}
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76
src/random.rs
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76
src/random.rs
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//! Rust port by dogeystamp <dogeystamp@disroot.org> of
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//! the pcg64 dxsm random number generator (https://dotat.at/@/2023-06-21-pcg64-dxsm.html)
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struct Pcg64Random {
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state: u128,
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inc: u128,
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}
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/// Generates an array of random numbers.
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///
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/// The `rng` parameter only sets the initial state. This function is deterministic and pure.
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///
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/// # Returns
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///
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/// The array of random numbers, plus the RNG state at the end.
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const fn pcg64_dxsm<const N: usize>(mut rng: Pcg64Random) -> ([u64; N], Pcg64Random) {
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let mut ret = [0; N];
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const MUL: u64 = 15750249268501108917;
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let mut i = 0;
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while i < N {
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let state: u128 = rng.state;
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rng.state = state.wrapping_mul(MUL as u128).wrapping_add(rng.inc);
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let mut hi: u64 = (state >> 64) as u64;
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let lo: u64 = (state | 1) as u64;
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hi ^= hi >> 32;
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hi &= MUL;
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hi ^= hi >> 48;
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hi = hi.wrapping_mul(lo);
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ret[i] = hi;
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i += 1;
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}
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(ret, rng)
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}
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/// Make an RNG state "sane".
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const fn pcg64_seed(mut rng: Pcg64Random) -> Pcg64Random {
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// ensure rng.inc is odd
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rng.inc = (rng.inc << 1) | 1;
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rng.state += rng.inc;
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// one iteration of random
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let (_, rng) = pcg64_dxsm::<1>(rng);
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rng
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}
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/// Generate array of random numbers, based on a seed.
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///
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/// This function is pure and deterministic, and also works at compile-time rather than at runtime.
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///
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/// Example (generate 10 random numbers):
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///
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///```rust
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/// const ARR: [u64; 10] = random_arr_64(123456);
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///```
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pub const fn random_arr_64<const N: usize>(seed: u128) -> [u64; N] {
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let rng = pcg64_seed(Pcg64Random {
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// chosen by fair dice roll
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state: 24437033748623976104561743679864923857,
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inc: seed,
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});
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pcg64_dxsm(rng).0
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}
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/// Generate 2D array of random numbers based on a seed.
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pub const fn random_arr_2d_64<const N: usize, const M: usize>(seed: u128) -> [[u64; N]; M] {
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let mut ret = [[0; N]; M];
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let mut i = 0;
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while i < M {
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ret[i] = random_arr_64(seed);
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i += 1;
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}
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ret
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}
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