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@ -1,21 +1,30 @@
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#!/bin/sh
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# Runs a fast-chess (https://github.com/Disservin/fastchess) tournament based
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# on two branches of the chess_inator
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# (https://github.com/dogeystamp/chess_inator) engine.
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# on two tags of the chess_inator (https://github.com/dogeystamp/chess_inator)
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# engine.
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#
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# Example usage:
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#
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# cd chess_tournaments
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# fast-chess-branch.sh quiescence no-quiescence -openings file=8moves_v3.pgn format=pgn order=random -each tc=300+0.1 -rounds 12 -repeat -concurrency 8 -recover -sprt elo0=0 elo1=10 alpha=0.05 beta=0.05
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# fast-chess-tag.sh quiescence no-quiescence -openings file=8moves_v3.pgn format=pgn order=random -each tc=300+0.1 -rounds 12 -repeat -concurrency 8 -recover -sprt elo0=0 elo1=10 alpha=0.05 beta=0.05
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#
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# Do not use `main` as a branch, or any other branch already checked out in
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# another directory. You need to be in a chess_inator Git repository to run
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# this script. Ensure that the repository you're in is a throw-away worktree.
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# Create one using
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# You need to be in a chess_inator Git repository to run this script. Ensure
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# that the repository you're in is a throw-away worktree. Create one using:
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#
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# git worktree add ../chess_tournaments
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#
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# inside the original chess_inator repo.
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#
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# To create a git tag at the current commit, run
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#
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# git tag [tag_name]
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#
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# or to optionally annotate the tag,
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#
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# git tag -a [tag_name]
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#
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# which will prompt for a message.
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#
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# Also, get an opening book from Stockfish's books:
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#
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# curl -O https://github.com/official-stockfish/books/raw/refs/heads/master/8moves_v3.pgn.zip
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@ -28,43 +37,45 @@
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# errors. The tournament automatically ends when a statistically significant
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# result is obtained.
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#
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# LOS stands for "likelihood of superiority", LLR "log likelihood ratio".
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#
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# By default, a PGN file will be exported with the games played, and the
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# fast-chess SPRT output will be appended. This comment may interfere with
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# importing the PGN. But Lichess will ignore it, so it's probably fine.
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set -e
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BRANCH1="$1"
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BRANCH2="$2"
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TAG1="$1"
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TAG2="$2"
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# if this line fails it's because you don't have enough arguments
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shift 2
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COMM1=$(git rev-parse --short "$BRANCH1")
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COMM2=$(git rev-parse --short "$BRANCH2")
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COMM1=$(git rev-parse --short "$TAG1")
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COMM2=$(git rev-parse --short "$TAG2")
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mkdir -p games
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PGN=games/"$BRANCH1"__"$BRANCH2".pgn
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PGN=games/"$TAG1"__"$TAG2".pgn
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rm -f engine1 engine2
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if [ -f "$PGN" ]; then
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rm -i "$PGN"
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fi
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git switch "$BRANCH1"
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git checkout "$TAG1"
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cargo build --release
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cp target/release/chess_inator engine1
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git switch "$BRANCH2"
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git checkout "$TAG2"
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cargo build --release
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cp target/release/chess_inator engine2
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OUTPUT=$(mktemp)
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fastchess \
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-engine cmd=engine1 name="c_i $BRANCH1 ($COMM1)" \
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-engine cmd=engine2 name="c_i $BRANCH2 ($COMM2)" \
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-engine cmd=engine1 name="c_i $TAG1 ($COMM1)" \
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-engine cmd=engine2 name="c_i $TAG2 ($COMM2)" \
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-pgnout file="$PGN" \
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timeleft=true \
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$@ \
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15
src/eval.rs
15
src/eval.rs
@ -499,6 +499,7 @@ mod tests {
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// set side to move appropriately in the fen
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//
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// otherwise the exchange doesn't work
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use Piece::*;
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let test_cases = [
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(
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// fen
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@ -506,12 +507,18 @@ mod tests {
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// square where exchange happens
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"d5",
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// expected (signed) value gain of exchange
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Piece::Rook.value(),
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Rook.value(),
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),
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("8/8/4b3/2kq4/2PKP3/8/8/8 w - - 0 1", "d5", Queen.value()),
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(
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"r3k2r/1pq2pbp/6p1/p2Qpb2/1N6/2P3P1/PB2PPBP/R3K2R w KQkq - 0 14",
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"e5",
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0,
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),
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(
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"8/8/4b3/2kq4/2PKP3/8/8/8 w - - 0 1",
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"d5",
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Piece::Queen.value(),
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"r3k2r/1pq2pbp/6p1/p3p3/P5b1/2P3P1/1BN1PPBP/R2QK2R b KQkq - 0 14",
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"e2",
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0,
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),
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];
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@ -1667,25 +1667,23 @@ mod tests {
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#[test]
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fn test_capture_movegen() {
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let test_cases = [(
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// fen
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"8/3q4/5N2/8/8/8/8/3K4 w - - 0 1",
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// expected moves generated
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"f6d7",
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),
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(
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"8/8/8/3pP3/2K5/8/8/8 w - d6 0 1",
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// holy hell
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"e5d6 c4d5",
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),
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(
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"8/2q5/3K4/8/8/8/8/8 w - - 0 1",
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"d6c7",
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),
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(
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"2Q5/3r2R1/2B1PN2/8/3K4/8/8/8 w - - 0 1",
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"c6d7 e6d7 c8d7 f6d7 g7d7",
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),
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let test_cases = [
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(
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// fen
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"8/3q4/5N2/8/8/8/8/3K4 w - - 0 1",
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// expected moves generated
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"f6d7",
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),
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(
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"8/8/8/3pP3/2K5/8/8/8 w - d6 0 1",
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// holy hell
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"e5d6 c4d5",
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),
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("8/2q5/3K4/8/8/8/8/8 w - - 0 1", "d6c7"),
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(
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"2Q5/3r2R1/2B1PN2/8/3K4/8/8/8 w - - 0 1",
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"c6d7 e6d7 c8d7 f6d7 g7d7",
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),
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];
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for (fen, expected) in test_cases {
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@ -23,5 +23,5 @@ pub use crate::search::{
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best_line, best_move, EngineState, SearchConfig, SearchEval, TimeLimits, TranspositionTable,
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};
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pub use crate::{
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Board, ColPiece, Color, Piece, BOARD_HEIGHT, BOARD_WIDTH, N_COLORS, N_PIECES, N_SQUARES, Square,
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Board, ColPiece, Color, Piece, Square, BOARD_HEIGHT, BOARD_WIDTH, N_COLORS, N_PIECES, N_SQUARES,
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};
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@ -122,9 +122,8 @@ impl Default for SearchConfig {
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fn default() -> Self {
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SearchConfig {
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alpha_beta_on: true,
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// try to make this even to be more conservative and avoid horizon problem
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depth: 10,
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qdepth: 3,
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qdepth: 4,
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enable_trans_table: true,
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transposition_size: 24,
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}
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@ -209,13 +208,20 @@ fn minmax(board: &mut Board, state: &mut EngineState, mm: MinmaxState) -> (Vec<M
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}
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}
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// quiescence stand-pat score (only calculated if needed).
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// this is where static eval goes.
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let mut board_eval: Option<EvalInt> = None;
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if mm.quiesce {
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board_eval = Some(board.eval() * EvalInt::from(board.turn.sign()));
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}
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if mm.depth == 0 {
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if mm.quiesce || board.recap_sq.is_none() {
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// if we're done with quiescence, static eval.
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// if there is no capture, skip straight to static eval.
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let eval = board.eval() * EvalInt::from(board.turn.sign());
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return (Vec::new(), SearchEval::Exact(eval));
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if mm.quiesce {
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// we hit the limit on quiescence depth
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return (Vec::new(), SearchEval::Exact(board_eval.unwrap()));
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} else {
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// enter quiescence search
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return minmax(
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board,
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state,
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@ -261,11 +267,15 @@ fn minmax(board: &mut Board, state: &mut EngineState, mm: MinmaxState) -> (Vec<M
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mvs.sort_unstable_by_key(|mv| -mv.0);
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let mut abs_best = SearchEval::Exact(EVAL_WORST);
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if mm.quiesce {
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// stand pat
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abs_best = SearchEval::Exact(board_eval.unwrap());
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}
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let mut best_move: Option<Move> = None;
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let mut best_continuation: Vec<Move> = Vec::new();
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let n_non_qmoves = mvs.len();
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// determine moves that are allowed in quiescence
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if mm.quiesce {
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// use static exchange evaluation to prune moves
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@ -276,7 +286,11 @@ fn minmax(board: &mut Board, state: &mut EngineState, mm: MinmaxState) -> (Vec<M
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});
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}
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if n_non_qmoves == 0 {
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if mvs.is_empty() {
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if mm.quiesce {
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// use stand pat
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return (Vec::new(), SearchEval::Exact(board_eval.unwrap()));
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}
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let is_in_check = board.is_check(board.turn);
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if is_in_check {
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@ -285,10 +299,6 @@ fn minmax(board: &mut Board, state: &mut EngineState, mm: MinmaxState) -> (Vec<M
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// stalemate
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return (Vec::new(), SearchEval::Exact(0));
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}
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} else if mvs.is_empty() {
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// pruned all the moves due to quiescence
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let eval = board.eval() * EvalInt::from(board.turn.sign());
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return (Vec::new(), SearchEval::Exact(eval));
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}
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for (_priority, mv) in mvs {
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