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8075e19bee
Author | SHA1 | Date | |
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8075e19bee | |||
6b672f83dc | |||
36753f6ecb | |||
71594051f5 | |||
4ca186b67e |
@ -9,6 +9,8 @@ Features:
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- Tapered midgame-endgame evaluation
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- UCI compatibility
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- Iterative deepening
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- Transposition table (Zobrist hashing)
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- Currently only stores best move.
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## instructions
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2
rust-toolchain.toml
Normal file
2
rust-toolchain.toml
Normal file
@ -0,0 +1,2 @@
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[toolchain]
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channel = "beta-2024-11-17"
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@ -15,12 +15,12 @@ Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
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use chess_inator::eval::eval_metrics;
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use chess_inator::fen::FromFen;
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use chess_inator::movegen::{FromUCIAlgebraic, Move, ToUCIAlgebraic};
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use chess_inator::search::{best_line, InterfaceMsg, SearchEval};
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use chess_inator::search::{best_line, InterfaceMsg, SearchEval, TranspositionTable};
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use chess_inator::Board;
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use std::io;
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use std::sync::mpsc::channel;
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use std::thread;
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use std::time::{Duration, Instant};
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use std::time::Duration;
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/// UCI protocol says to ignore any unknown words.
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///
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@ -90,7 +90,7 @@ fn cmd_position(mut tokens: std::str::SplitWhitespace<'_>) -> Board {
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}
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/// Play the game.
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fn cmd_go(mut _tokens: std::str::SplitWhitespace<'_>, board: &mut Board) {
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fn cmd_go(mut _tokens: std::str::SplitWhitespace<'_>, board: &mut Board, cache: &mut Option<TranspositionTable>) {
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// interface-to-engine
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let (tx1, rx) = channel();
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let tx2 = tx1.clone();
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@ -101,7 +101,7 @@ fn cmd_go(mut _tokens: std::str::SplitWhitespace<'_>, board: &mut Board) {
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let _ = tx2.send(InterfaceMsg::Stop);
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});
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let (line, eval) = best_line(board, None, Some(rx));
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let (line, eval) = best_line(board, None, Some(rx), cache);
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let chosen = line.last().copied();
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println!(
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@ -133,6 +133,7 @@ fn main() {
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let stdin = io::stdin();
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let mut board = Board::starting_pos();
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let mut transposition_table = Some(TranspositionTable::new(24));
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loop {
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let mut line = String::new();
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@ -156,7 +157,7 @@ fn main() {
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board = cmd_position(tokens);
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}
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"go" => {
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cmd_go(tokens, &mut board);
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cmd_go(tokens, &mut board, &mut transposition_table);
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}
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// non-standard command.
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"eval" => {
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@ -377,7 +377,8 @@ pub fn eval_metrics(board: &Board) -> EvalMetrics {
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.map_or(0, |(k1, k2)| k1.manhattan(k2));
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// attempt to minimize king distance for checkmates
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let king_distance_eval = -advantage * i32::try_from(king_distance).unwrap() * max(7 - phase, 0) / 100;
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let king_distance_eval =
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-advantage * i32::try_from(king_distance).unwrap() * max(7 - phase, 0) / 100;
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let eval = pst_eval + king_distance_eval;
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@ -11,8 +11,8 @@ You should have received a copy of the GNU General Public License along with che
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Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
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*/
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use crate::{Board, ColPiece, Color, Square, SquareIdx, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::hash::Zobrist;
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use crate::{Board, ColPiece, Color, Square, SquareIdx, BOARD_HEIGHT, BOARD_WIDTH};
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pub const START_POSITION: &str = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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123
src/hash.rs
123
src/hash.rs
@ -13,22 +13,24 @@ Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
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//! Zobrist hash implementation.
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use crate::random::{random_arr_2d_64, random_arr_64};
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use crate::random::Pcg64Random;
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use crate::{
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Board, CastleRights, ColPiece, Color, Square, BOARD_WIDTH, N_COLORS, N_PIECES, N_SQUARES,
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};
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use std::ops::Index;
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use std::ops::IndexMut;
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const PIECE_KEYS: [[[u64; N_SQUARES]; N_PIECES]; N_COLORS] =
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[random_arr_2d_64(11), random_arr_2d_64(22)];
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[Pcg64Random::new(11).random_arr_2d_64(), Pcg64Random::new(22).random_arr_2d_64()];
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// 4 bits in castle perms -> 16 keys
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const CASTLE_KEYS: [u64; 16] = random_arr_64(33);
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const CASTLE_KEYS: [u64; 16] = Pcg64Random::new(33).random_arr_64();
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// ep can be specified by the file
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const EP_KEYS: [u64; BOARD_WIDTH] = random_arr_64(44);
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const EP_KEYS: [u64; BOARD_WIDTH] = Pcg64Random::new(44).random_arr_64();
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// current turn
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const COL_KEY: [u64; N_COLORS] = random_arr_64(55);
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const COL_KEY: [u64; N_COLORS] = Pcg64Random::new(55).random_arr_64();
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/// Zobrist hash state.
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///
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@ -79,6 +81,60 @@ impl Zobrist {
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pos.zobrist.toggle_castle(&pos.castle);
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pos.zobrist.toggle_turn(pos.turn);
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}
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/// Convert hash to an index.
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fn truncate_hash(&self, size: usize) -> usize {
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(self.hash & ((1 << size) - 1)) as usize
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}
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}
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/// Map that takes Zobrist hashes as keys.
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///
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/// Heap allocated (it's a vector).
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#[derive(Debug)]
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pub struct ZobristTable<T> {
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data: Vec<(Zobrist, Option<T>)>,
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size: usize,
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}
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impl<T: Copy> ZobristTable<T> {
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/// Create a table with 2^n entries.
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pub fn new(size: usize) -> Self {
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assert!(size <= 27, "Attempted to make 2^{size} entry table; aborting to avoid excessive memory usage.");
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ZobristTable {
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data: vec![(Zobrist { hash: 0 }, None); 1 << size],
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size,
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}
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}
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}
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impl<T> IndexMut<Zobrist> for ZobristTable<T> {
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fn index_mut(&mut self, zobrist: Zobrist) -> &mut Self::Output {
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let idx = zobrist.truncate_hash(self.size);
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if self.data[idx].0 == zobrist {
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&mut self.data[idx].1
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} else {
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// miss, overwrite
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self.data[idx].0 = zobrist;
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self.data[idx].1 = None;
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&mut self.data[idx].1
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}
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}
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}
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impl<T> Index<Zobrist> for ZobristTable<T> {
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type Output = Option<T>;
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fn index(&self, zobrist: Zobrist) -> &Self::Output {
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let idx = zobrist.truncate_hash(self.size);
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let data = &self.data[idx];
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if data.0 == zobrist {
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&data.1
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} else {
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// miss
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&None
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}
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}
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}
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#[cfg(test)]
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@ -87,7 +143,7 @@ mod tests {
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use crate::fen::FromFen;
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use crate::movegen::{FromUCIAlgebraic, Move};
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/// Zobrist hashes of the same positions should be the same. (basic sanity test)
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/// Zobrist hashes, and transposition table elements of the same positions should be the same. (basic sanity test)
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#[test]
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fn test_zobrist_equality() {
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let test_cases = [
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@ -114,16 +170,71 @@ mod tests {
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];
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for (pos1_fen, pos2_fen, mv_uci) in test_cases {
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eprintln!("tc: {}", pos1_fen);
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let mut table = ZobristTable::<usize>::new(4);
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let mut pos1 = Board::from_fen(pos1_fen).unwrap();
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let hash1_orig = pos1.zobrist;
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assert_eq!(table[pos1.zobrist], None);
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table[pos1.zobrist] = Some(100);
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eprintln!("refreshing board 2 '{}'", pos2_fen);
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let pos2 = Board::from_fen(pos2_fen).unwrap();
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table[pos2.zobrist] = Some(200);
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eprintln!("making mv {}", mv_uci);
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let mv = Move::from_uci_algebraic(mv_uci).unwrap();
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let anti_mv = mv.make(&mut pos1);
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assert_eq!(pos1.zobrist, pos2.zobrist);
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assert_eq!(table[pos1.zobrist], Some(200));
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anti_mv.unmake(&mut pos1);
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assert_eq!(pos1.zobrist, hash1_orig);
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assert_eq!(table[pos1.zobrist], Some(100));
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}
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}
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// test that positions are equal when they loop back to the start
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#[test]
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fn test_zobrist_loops() {
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let test_cases = [
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(
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"4k3/4r3/8/8/8/8/3R4/3K4 w - - 0 1",
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"d2f2 e7f7 f2d2 f7e7",
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),
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(
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"4k3/4r3/8/8/8/8/3R4/3K4 w - - 0 1",
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"d2f2 e7f7 f2d2 f7e7 d2f2 e7f7 f2d2 f7e7 d2f2 e7f7 f2d2 f7e7 d2f2 e7f7 f2d2 f7e7 d2f2 e7f7 f2d2 f7e7 d2f2 e7f7 f2d2 f7e7",
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),
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];
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for (fen, mvs_str) in test_cases {
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let pos_orig = Board::from_fen(fen).unwrap();
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let mut pos = pos_orig.clone();
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for mv_str in mvs_str.split_whitespace() {
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let mv = Move::from_uci_algebraic(mv_str).unwrap();
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mv.make(&mut pos);
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}
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pos.half_moves = pos_orig.half_moves;
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pos.full_moves = pos_orig.full_moves;
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assert_eq!(pos, pos_orig, "test case is incorrect, position should loop back to the original");
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assert_eq!(pos.zobrist, pos_orig.zobrist);
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}
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}
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#[test]
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fn test_table() {
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let mut table = ZobristTable::<usize>::new(4);
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macro_rules! z {
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($i: expr) => { Zobrist { hash: $i } }
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}
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let big_number = 1 << 62;
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table[z!(big_number + 3)] = Some(4);
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table[z!(big_number + 19)] = Some(5);
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// clobbered by newer entry
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assert_eq!(table[z!(big_number + 3)], None);
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assert_eq!(table[z!(big_number + 19)], Some(5));
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eprintln!("{table:?}");
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}
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}
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@ -21,7 +21,7 @@ pub mod eval;
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pub mod fen;
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mod hash;
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pub mod movegen;
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mod random;
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pub mod random;
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pub mod search;
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use crate::fen::{FromFen, ToFen, START_POSITION};
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@ -13,8 +13,8 @@ Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
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//! Move generation.
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use crate::hash::Zobrist;
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use crate::fen::ToFen;
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use crate::hash::{Zobrist, ZobristTable};
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use crate::{
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Board, CastleRights, ColPiece, Color, Piece, Square, SquareError, BOARD_HEIGHT, BOARD_WIDTH,
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N_SQUARES,
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@ -85,7 +85,7 @@ pub struct AntiMove {
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dest: Square,
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src: Square,
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/// Captured piece, always assumed to be of enemy color.
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pub (crate) cap: Option<Piece>,
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pub(crate) cap: Option<Piece>,
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move_type: AntiMoveType,
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/// Half-move counter prior to this move
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half_moves: usize,
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@ -770,8 +770,13 @@ impl MoveGenInternal for Board {
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}
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}
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/// How many nodes at depth N can be reached from this position.
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pub fn perft(depth: usize, pos: &mut Board) -> usize {
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fn perft_internal(depth: usize, pos: &mut Board, cache: &mut ZobristTable<(usize, usize)>) -> usize {
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if let Some((ans, cache_depth)) = cache[pos.zobrist] {
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if depth == cache_depth {
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return ans;
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}
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}
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if depth == 0 {
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return 1;
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};
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@ -781,13 +786,20 @@ pub fn perft(depth: usize, pos: &mut Board) -> usize {
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let moves: Vec<Move> = pos.gen_moves().into_iter().collect();
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for mv in moves {
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let anti_move = mv.make(pos);
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ans += perft(depth - 1, pos);
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ans += perft_internal(depth - 1, pos, cache);
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anti_move.unmake(pos);
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}
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cache[pos.zobrist] = Some((ans, depth));
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ans
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}
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/// How many nodes at depth N can be reached from this position.
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pub fn perft(depth: usize, pos: &mut Board) -> usize {
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let mut cache = ZobristTable::new(23);
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perft_internal(depth, pos, &mut cache)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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|
123
src/random.rs
123
src/random.rs
@ -1,77 +1,82 @@
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//! Rust port by dogeystamp <dogeystamp@disroot.org> of
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//! the pcg64 dxsm random number generator (https://dotat.at/@/2023-06-21-pcg64-dxsm.html)
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|
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struct Pcg64Random {
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pub struct Pcg64Random {
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state: u128,
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inc: u128,
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}
|
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|
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/// Generates an array of random numbers.
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///
|
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/// The `rng` parameter only sets the initial state. This function is deterministic and pure.
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///
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/// # Returns
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///
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/// The array of random numbers, plus the RNG state at the end.
|
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const fn pcg64_dxsm<const N: usize>(mut rng: Pcg64Random) -> ([u64; N], Pcg64Random) {
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let mut ret = [0; N];
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const MUL: u64 = 15750249268501108917;
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let mut i = 0;
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while i < N {
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let state: u128 = rng.state;
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rng.state = state.wrapping_mul(MUL as u128).wrapping_add(rng.inc);
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let mut hi: u64 = (state >> 64) as u64;
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let lo: u64 = (state | 1) as u64;
|
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hi ^= hi >> 32;
|
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hi &= MUL;
|
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hi ^= hi >> 48;
|
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hi = hi.wrapping_mul(lo);
|
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ret[i] = hi;
|
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|
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i += 1;
|
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}
|
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|
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(ret, rng)
|
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}
|
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|
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/// Make an RNG state "sane".
|
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const fn pcg64_seed(mut rng: Pcg64Random) -> Pcg64Random {
|
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// ensure rng.inc is odd
|
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rng.inc = (rng.inc << 1) | 1;
|
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rng.state += rng.inc;
|
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// one iteration of random
|
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let (_, rng) = pcg64_dxsm::<1>(rng);
|
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rng.rand();
|
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rng
|
||||
}
|
||||
|
||||
/// Generate array of random numbers, based on a seed.
|
||||
///
|
||||
/// This function is pure and deterministic, and also works at compile-time rather than at runtime.
|
||||
///
|
||||
/// Example (generate 10 random numbers):
|
||||
///
|
||||
///```rust
|
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/// use crate::random::random_arr_64;
|
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/// const ARR: [u64; 10] = random_arr_64(123456);
|
||||
///```
|
||||
pub const fn random_arr_64<const N: usize>(seed: u128) -> [u64; N] {
|
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let rng = pcg64_seed(Pcg64Random {
|
||||
// chosen by fair dice roll
|
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state: 24437033748623976104561743679864923857,
|
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inc: seed,
|
||||
});
|
||||
pcg64_dxsm(rng).0
|
||||
}
|
||||
|
||||
/// Generate 2D array of random numbers based on a seed.
|
||||
pub const fn random_arr_2d_64<const N: usize, const M: usize>(seed: u128) -> [[u64; N]; M] {
|
||||
let mut ret = [[0; N]; M];
|
||||
let mut i = 0;
|
||||
while i < M {
|
||||
ret[i] = random_arr_64(seed);
|
||||
i += 1;
|
||||
impl Pcg64Random {
|
||||
pub const fn new(seed: u128) -> Self {
|
||||
pcg64_seed(Pcg64Random {
|
||||
// chosen by fair dice roll
|
||||
state: 24437033748623976104561743679864923857,
|
||||
inc: seed,
|
||||
})
|
||||
}
|
||||
|
||||
/// Returns a single random number.
|
||||
pub const fn rand(&mut self) -> u64 {
|
||||
const MUL: u64 = 15750249268501108917;
|
||||
|
||||
let state: u128 = self.state;
|
||||
self.state = state.wrapping_mul(MUL as u128).wrapping_add(self.inc);
|
||||
let mut hi: u64 = (state >> 64) as u64;
|
||||
let lo: u64 = (state | 1) as u64;
|
||||
hi ^= hi >> 32;
|
||||
hi &= MUL;
|
||||
hi ^= hi >> 48;
|
||||
hi = hi.wrapping_mul(lo);
|
||||
|
||||
hi
|
||||
}
|
||||
|
||||
/// Generate array of random numbers, based on a seed.
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// A tuple with the random number array, and the RNG state afterwards so you can reuse it in later
|
||||
/// calls (otherwise you'll get the same result if you're using the same seed.)
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
///```rust
|
||||
/// use chess_inator::random::Pcg64Random;
|
||||
///
|
||||
/// // generate 3 random numbers
|
||||
/// const ARR: [u64; 3] = Pcg64Random::new(123456).random_arr_64();
|
||||
/// assert_eq!(ARR, [4526545874411451611, 1124465636717751929, 12699417402402334336])
|
||||
///```
|
||||
pub const fn random_arr_64<const N: usize>(&mut self) -> [u64; N] {
|
||||
let mut ret = [0; N];
|
||||
let mut i = 0;
|
||||
while i < N {
|
||||
let num = self.rand();
|
||||
ret[i] = num;
|
||||
i += 1;
|
||||
}
|
||||
|
||||
ret
|
||||
}
|
||||
|
||||
/// Generate 2D array of random numbers based on a seed.
|
||||
pub const fn random_arr_2d_64<const N: usize, const M: usize>(&mut self) -> [[u64; N]; M] {
|
||||
let mut ret = [[0; N]; M];
|
||||
let mut i = 0;
|
||||
while i < M {
|
||||
ret[i] = self.random_arr_64();
|
||||
i += 1;
|
||||
}
|
||||
ret
|
||||
}
|
||||
ret
|
||||
}
|
||||
|
@ -14,7 +14,8 @@ Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
|
||||
//! Game-tree search.
|
||||
|
||||
use crate::eval::{Eval, EvalInt};
|
||||
use crate::movegen::{Move, MoveGen, ToUCIAlgebraic};
|
||||
use crate::hash::ZobristTable;
|
||||
use crate::movegen::{Move, MoveGen};
|
||||
use crate::{Board, Piece};
|
||||
use std::cmp::max;
|
||||
use std::sync::mpsc;
|
||||
@ -154,6 +155,7 @@ fn minmax(
|
||||
depth: usize,
|
||||
alpha: Option<EvalInt>,
|
||||
beta: Option<EvalInt>,
|
||||
cache: &mut TranspositionTableOpt,
|
||||
) -> (Vec<Move>, SearchEval) {
|
||||
// default to worst, then gradually improve
|
||||
let mut alpha = alpha.unwrap_or(EVAL_WORST);
|
||||
@ -165,7 +167,6 @@ fn minmax(
|
||||
return (Vec::new(), SearchEval::Centipawns(eval));
|
||||
}
|
||||
|
||||
// sort moves by decreasing priority
|
||||
let mut mvs: Vec<_> = board
|
||||
.gen_moves()
|
||||
.into_iter()
|
||||
@ -173,6 +174,15 @@ fn minmax(
|
||||
.into_iter()
|
||||
.map(|mv| (move_priority(board, &mv), mv))
|
||||
.collect();
|
||||
|
||||
// remember the prior best move
|
||||
if let Some(cache) = cache {
|
||||
if let Some(entry) = &cache[board.zobrist] {
|
||||
mvs.push((EVAL_BEST, entry.best_move));
|
||||
}
|
||||
}
|
||||
|
||||
// sort moves by decreasing priority
|
||||
mvs.sort_unstable_by_key(|mv| -mv.0);
|
||||
|
||||
let mut abs_best = SearchEval::Centipawns(EVAL_WORST);
|
||||
@ -190,7 +200,8 @@ fn minmax(
|
||||
|
||||
for (_priority, mv) in mvs {
|
||||
let anti_mv = mv.make(board);
|
||||
let (continuation, score) = minmax(board, config, depth - 1, Some(-beta), Some(-alpha));
|
||||
let (continuation, score) =
|
||||
minmax(board, config, depth - 1, Some(-beta), Some(-alpha), cache);
|
||||
let abs_score = score.increment();
|
||||
if abs_score > abs_best {
|
||||
abs_best = abs_score;
|
||||
@ -210,8 +221,11 @@ fn minmax(
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(mv) = best_move {
|
||||
best_continuation.push(mv);
|
||||
if let Some(best_move) = best_move {
|
||||
best_continuation.push(best_move);
|
||||
if let Some(cache) = cache {
|
||||
cache[board.zobrist] = Some(TranspositionEntry { best_move });
|
||||
}
|
||||
}
|
||||
|
||||
(best_continuation, abs_best)
|
||||
@ -224,14 +238,24 @@ pub enum InterfaceMsg {
|
||||
|
||||
type InterfaceRx = mpsc::Receiver<InterfaceMsg>;
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct TranspositionEntry {
|
||||
// best move found last time
|
||||
best_move: Move,
|
||||
}
|
||||
|
||||
pub type TranspositionTable = ZobristTable<TranspositionEntry>;
|
||||
type TranspositionTableOpt = Option<TranspositionTable>;
|
||||
|
||||
/// Iteratively deepen search until it is stopped.
|
||||
fn iter_deep(
|
||||
board: &mut Board,
|
||||
config: &SearchConfig,
|
||||
interface: Option<InterfaceRx>,
|
||||
cache: &mut TranspositionTableOpt,
|
||||
) -> (Vec<Move>, SearchEval) {
|
||||
for depth in 1..=config.depth {
|
||||
let (line, eval) = minmax(board, config, depth, None, None);
|
||||
let (line, eval) = minmax(board, config, depth, None, None, cache);
|
||||
if let Some(ref rx) = interface {
|
||||
match rx.try_recv() {
|
||||
Ok(msg) => match msg {
|
||||
@ -243,7 +267,7 @@ fn iter_deep(
|
||||
},
|
||||
}
|
||||
} else if depth == config.depth - 1 {
|
||||
return (line, eval)
|
||||
return (line, eval);
|
||||
}
|
||||
}
|
||||
panic!("iterative deepening did not search at all")
|
||||
@ -254,9 +278,10 @@ pub fn best_line(
|
||||
board: &mut Board,
|
||||
config: Option<SearchConfig>,
|
||||
interface: Option<InterfaceRx>,
|
||||
cache: &mut TranspositionTableOpt,
|
||||
) -> (Vec<Move>, SearchEval) {
|
||||
let config = config.unwrap_or_default();
|
||||
let (line, eval) = iter_deep(board, &config, interface);
|
||||
let (line, eval) = iter_deep(board, &config, interface, cache);
|
||||
(line, eval)
|
||||
}
|
||||
|
||||
@ -265,8 +290,9 @@ pub fn best_move(
|
||||
board: &mut Board,
|
||||
config: Option<SearchConfig>,
|
||||
interface: Option<InterfaceRx>,
|
||||
cache: &mut TranspositionTableOpt,
|
||||
) -> Option<Move> {
|
||||
let (line, _eval) = best_line(board, Some(config.unwrap_or_default()), interface);
|
||||
let (line, _eval) = best_line(board, Some(config.unwrap_or_default()), interface, cache);
|
||||
line.last().copied()
|
||||
}
|
||||
|
||||
@ -292,6 +318,7 @@ mod tests {
|
||||
depth: 3,
|
||||
}),
|
||||
None,
|
||||
&mut None,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
@ -304,6 +331,7 @@ mod tests {
|
||||
depth: 3,
|
||||
}),
|
||||
None,
|
||||
&mut None,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user