/* This file is part of chess_inator. chess_inator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. chess_inator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with chess_inator. If not, see https://www.gnu.org/licenses/. Copyright © 2024 dogeystamp */ //! Game-tree search. use crate::eval::{Eval, EvalInt}; use crate::movegen::{Move, MoveGen, MoveGenType}; use crate::Board; use std::cmp::max; /// Search the game tree to find the absolute (positive good) eval for the current player. fn minmax(board: &mut Board, depth: usize) -> EvalInt { if depth == 0 { let eval = board.eval(); match board.turn { crate::Color::White => return eval, crate::Color::Black => return -eval, } } let mvs: Vec<_> = board.gen_moves(MoveGenType::Legal).into_iter().collect(); let mut abs_best = EvalInt::MIN; for mv in mvs { let anti_mv = mv.make(board); abs_best = max(abs_best, -minmax(board, depth - 1)); anti_mv.unmake(board); } abs_best } /// Find the best move for a position (internal interface). fn search(board: &mut Board) -> Option { const DEPTH: usize = 4; let mvs: Vec<_> = board.gen_moves(MoveGenType::Legal).into_iter().collect(); // absolute eval value let mut best_eval = EvalInt::MIN; let mut best_mv: Option = None; for mv in mvs { let anti_mv = mv.make(board); let abs_eval = -minmax(board, DEPTH); if abs_eval > best_eval { best_eval = abs_eval; best_mv = Some(mv); } anti_mv.unmake(board); } best_mv } /// Find the best move. pub fn best_move(board: &mut Board) -> Option { search(board) }