picom, dunst: remove rounded corners
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@ -27,7 +27,7 @@
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gap_size = 5
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frame_width = 2
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corner_radius = 10
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corner_radius = 0
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origin = bottom-right
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offset = 60x70
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@ -22,7 +22,7 @@ shadow-offset-x = -7;
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shadow-offset-y = -7;
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# corner
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corner-radius = 10;
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corner-radius = 0;
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blur: {
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method = "dual_kawase",
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@ -31,6 +31,7 @@ blur: {
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rules = (
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{ match = "class_g = 'dwm'"; shadow = false; corner-radius = 0; blur-background = false },
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{ match = "class_g = 'slock'"; shadow = false; corner-radius = 0; blur-background = false },
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{ match = "class_i = 'qutebrowser' && ! name = 'discord'"; shader = "{{ env "HOME" }}/.config/picom/shaders/transparency.glsl" },
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{ match = "class_i = 'neovide'"; shader = "{{ env "HOME" }}/.config/picom/shaders/transparency.glsl" },
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{ match = "class_g = 'Zathura'"; shader = "/home/dogeystamp/.config/picom/shaders/transparency.glsl" },
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