picom, dunst: remove rounded corners
This commit is contained in:
parent
9f704b20ae
commit
2f56ca0e9b
@ -27,7 +27,7 @@
|
|||||||
gap_size = 5
|
gap_size = 5
|
||||||
|
|
||||||
frame_width = 2
|
frame_width = 2
|
||||||
corner_radius = 10
|
corner_radius = 0
|
||||||
|
|
||||||
origin = bottom-right
|
origin = bottom-right
|
||||||
offset = 60x70
|
offset = 60x70
|
||||||
|
@ -22,7 +22,7 @@ shadow-offset-x = -7;
|
|||||||
shadow-offset-y = -7;
|
shadow-offset-y = -7;
|
||||||
|
|
||||||
# corner
|
# corner
|
||||||
corner-radius = 10;
|
corner-radius = 0;
|
||||||
|
|
||||||
blur: {
|
blur: {
|
||||||
method = "dual_kawase",
|
method = "dual_kawase",
|
||||||
@ -31,6 +31,7 @@ blur: {
|
|||||||
|
|
||||||
rules = (
|
rules = (
|
||||||
{ match = "class_g = 'dwm'"; shadow = false; corner-radius = 0; blur-background = false },
|
{ match = "class_g = 'dwm'"; shadow = false; corner-radius = 0; blur-background = false },
|
||||||
|
{ match = "class_g = 'slock'"; shadow = false; corner-radius = 0; blur-background = false },
|
||||||
{ match = "class_i = 'qutebrowser' && ! name = 'discord'"; shader = "{{ env "HOME" }}/.config/picom/shaders/transparency.glsl" },
|
{ match = "class_i = 'qutebrowser' && ! name = 'discord'"; shader = "{{ env "HOME" }}/.config/picom/shaders/transparency.glsl" },
|
||||||
{ match = "class_i = 'neovide'"; shader = "{{ env "HOME" }}/.config/picom/shaders/transparency.glsl" },
|
{ match = "class_i = 'neovide'"; shader = "{{ env "HOME" }}/.config/picom/shaders/transparency.glsl" },
|
||||||
{ match = "class_g = 'Zathura'"; shader = "/home/dogeystamp/.config/picom/shaders/transparency.glsl" },
|
{ match = "class_g = 'Zathura'"; shader = "/home/dogeystamp/.config/picom/shaders/transparency.glsl" },
|
||||||
|
Loading…
Reference in New Issue
Block a user