big coat of paint
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@ -1,15 +1,10 @@
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{{if eq .chezmoi.os "windows" }}
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{{- if eq .chezmoi.os "windows" }}
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shell = "nu"
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{{end}}
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{{end -}}
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[window]
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padding = { x = 8, y = 8 }
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dimensions = { columns = 120, lines = 70 }
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{{if eq .chezmoi.os "linux" -}}
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opacity = 0.0
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{{- else -}}
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opacity = 1.0
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{{- end}}
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opacity = 0.6
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[font]
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normal = { family = "JetBrainsMono" }
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@ -47,8 +42,8 @@ bindings = [
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[bell]
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animation = "EaseOutQuint"
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duration = 150
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color = "#000000"
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duration = 250
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color = "#666666"
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# uRls
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[[hints.enabled]]
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@ -27,6 +27,7 @@
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gap_size = 5
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frame_width = 2
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corner_radius = 10
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origin = bottom-right
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offset = 60x70
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@ -13,11 +13,13 @@ if vim.g.neovide then
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vim.g.neovide_padding_top = 8
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vim.g.neovide_padding_bottom = 8
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vim.g.neovide_padding_left = 8
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vim.g.neovide_transparency = 1.0
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vim.g.neovide_transparency = 0.6
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vim.g.neovide_background_color = "#000000" .. 0
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vim.g.neovide_cursor_trail_size = 0.1
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vim.g.neovide_cursor_animate_in_insert_mode = true
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vim.g.pumblend = 60
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vim.g.winblend = 60
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-- hack to unscrew the scaling issues
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-- sometimes opening neovide on a tiling wm makes it not occupy the entire window until resized
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@ -30,7 +30,6 @@ local styles = colorbuddy.styles
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Group.new("Normal", colors.noir_4, colors.none, nil)
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Group.new("StatusLine", colors.noir_4, colors.none, styles.bold)
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Group.link("MsgArea", groups.Normal)
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-- not selected statusline
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Group.new("StatusLineNC", colors.noir_7, colors.none)
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Group.link("Gutter", groups.normal)
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Group.new("LineNr", colors.noir_8, colors.none, nil)
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@ -59,6 +58,8 @@ Group.new("NormalFloat", colors.noir_1, colors.none, nil)
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Group.new("NonText", colors.noir_9, nil, nil)
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Group.new("LineNr", colors.noir_7, colors.none, nil)
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-- swap undercurls and underlines
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for _, v in ipairs({ "Error", "Info", "Hint", "Warn" }) do
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local col_name = "diagnostic_" .. string.lower(v)
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@ -29,15 +29,15 @@ shadow-offset-x = -7;
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shadow-offset-y = -7;
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# fading
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fading = false;
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fade-in-step = 0.05;
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fading = true;
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fade-in-step = 1;
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fade-out-step = 0.05;
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fade-delta = 5;
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# corner
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corner-radius = 5;
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corner-radius = 10;
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# blur: {
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# method = "dual_kawase",
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# strength = 5,
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# };
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blur: {
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method = "dual_kawase",
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strength = 8,
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};
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@ -8,7 +8,7 @@ uniform vec3 max_derivation = vec3(0.01);
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// e.g. (1,0,0)±(0.2,0.2,0.2) -> gradient from #c00 to #f00 to #f33 with #f00 being the least opaque
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// (0,0,0)±(0.25,0.25,0,25) -> gradient from #000 to #444 with #000 being at min_opacity
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// opacity for the median_color
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uniform float min_opacity = 0.1;
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uniform float min_opacity = 0.6;
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// exponent for the gradient (e.g. 1 for linear, 2 for quadratic, etc)
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uniform int power = 2;
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// use mean for a different effect
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@ -7,18 +7,18 @@ set adjust-open width
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set font "Liberation Sans 13"
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set recolor-darkcolor "#dddddd"
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set recolor-lightcolor rgba(0,0,0,0)
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set recolor false
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set recolor-lightcolor rgba(0,0,0,0.6)
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set recolor true
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set recolor-keephue true
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set recolor-reverse-video true
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set default-bg "#000000ff"
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set default-bg "#00000099"
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set index-bg "#000000"
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set index-active-bg "#111111"
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set index-active-fg "#FFFFFF"
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set inputbar-bg rgba(0,0,0,0.5)
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set inputbar-bg rgba(0,0,0,0.6)
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set inputbar-fg "#CCCCCC"
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set statusbar-bg rgba(0,0,0,0.5)
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set statusbar-bg rgba(0,0,0,0.6)
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set render-loading false
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