big coat of paint

This commit is contained in:
dogeystamp 2024-09-26 21:47:19 -04:00
parent 2e386fcfe2
commit 80d5d8602e
Signed by: dogeystamp
GPG Key ID: 7225FE3592EFFA38
7 changed files with 24 additions and 25 deletions

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@ -1,15 +1,10 @@
{{if eq .chezmoi.os "windows" }} {{- if eq .chezmoi.os "windows" }}
shell = "nu" shell = "nu"
{{end}} {{end -}}
[window] [window]
padding = { x = 8, y = 8 } padding = { x = 8, y = 8 }
dimensions = { columns = 120, lines = 70 } dimensions = { columns = 120, lines = 70 }
{{if eq .chezmoi.os "linux" -}} opacity = 0.6
opacity = 0.0
{{- else -}}
opacity = 1.0
{{- end}}
[font] [font]
normal = { family = "JetBrainsMono" } normal = { family = "JetBrainsMono" }
@ -47,8 +42,8 @@ bindings = [
[bell] [bell]
animation = "EaseOutQuint" animation = "EaseOutQuint"
duration = 150 duration = 250
color = "#000000" color = "#666666"
# uRls # uRls
[[hints.enabled]] [[hints.enabled]]

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@ -27,6 +27,7 @@
gap_size = 5 gap_size = 5
frame_width = 2 frame_width = 2
corner_radius = 10
origin = bottom-right origin = bottom-right
offset = 60x70 offset = 60x70

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@ -13,11 +13,13 @@ if vim.g.neovide then
vim.g.neovide_padding_top = 8 vim.g.neovide_padding_top = 8
vim.g.neovide_padding_bottom = 8 vim.g.neovide_padding_bottom = 8
vim.g.neovide_padding_left = 8 vim.g.neovide_padding_left = 8
vim.g.neovide_transparency = 1.0 vim.g.neovide_transparency = 0.6
vim.g.neovide_background_color = "#000000" .. 0 vim.g.neovide_background_color = "#000000" .. 0
vim.g.neovide_cursor_trail_size = 0.1 vim.g.neovide_cursor_trail_size = 0.1
vim.g.neovide_cursor_animate_in_insert_mode = true vim.g.neovide_cursor_animate_in_insert_mode = true
vim.g.pumblend = 60
vim.g.winblend = 60
-- hack to unscrew the scaling issues -- hack to unscrew the scaling issues
-- sometimes opening neovide on a tiling wm makes it not occupy the entire window until resized -- sometimes opening neovide on a tiling wm makes it not occupy the entire window until resized

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@ -30,7 +30,6 @@ local styles = colorbuddy.styles
Group.new("Normal", colors.noir_4, colors.none, nil) Group.new("Normal", colors.noir_4, colors.none, nil)
Group.new("StatusLine", colors.noir_4, colors.none, styles.bold) Group.new("StatusLine", colors.noir_4, colors.none, styles.bold)
Group.link("MsgArea", groups.Normal) Group.link("MsgArea", groups.Normal)
-- not selected statusline
Group.new("StatusLineNC", colors.noir_7, colors.none) Group.new("StatusLineNC", colors.noir_7, colors.none)
Group.link("Gutter", groups.normal) Group.link("Gutter", groups.normal)
Group.new("LineNr", colors.noir_8, colors.none, nil) Group.new("LineNr", colors.noir_8, colors.none, nil)
@ -59,6 +58,8 @@ Group.new("NormalFloat", colors.noir_1, colors.none, nil)
Group.new("NonText", colors.noir_9, nil, nil) Group.new("NonText", colors.noir_9, nil, nil)
Group.new("LineNr", colors.noir_7, colors.none, nil)
-- swap undercurls and underlines -- swap undercurls and underlines
for _, v in ipairs({ "Error", "Info", "Hint", "Warn" }) do for _, v in ipairs({ "Error", "Info", "Hint", "Warn" }) do
local col_name = "diagnostic_" .. string.lower(v) local col_name = "diagnostic_" .. string.lower(v)

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@ -29,15 +29,15 @@ shadow-offset-x = -7;
shadow-offset-y = -7; shadow-offset-y = -7;
# fading # fading
fading = false; fading = true;
fade-in-step = 0.05; fade-in-step = 1;
fade-out-step = 0.05; fade-out-step = 0.05;
fade-delta = 5; fade-delta = 5;
# corner # corner
corner-radius = 5; corner-radius = 10;
# blur: { blur: {
# method = "dual_kawase", method = "dual_kawase",
# strength = 5, strength = 8,
# }; };

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@ -8,7 +8,7 @@ uniform vec3 max_derivation = vec3(0.01);
// e.g. (1,0,0)±(0.2,0.2,0.2) -> gradient from #c00 to #f00 to #f33 with #f00 being the least opaque // e.g. (1,0,0)±(0.2,0.2,0.2) -> gradient from #c00 to #f00 to #f33 with #f00 being the least opaque
// (0,0,0)±(0.25,0.25,0,25) -> gradient from #000 to #444 with #000 being at min_opacity // (0,0,0)±(0.25,0.25,0,25) -> gradient from #000 to #444 with #000 being at min_opacity
// opacity for the median_color // opacity for the median_color
uniform float min_opacity = 0.1; uniform float min_opacity = 0.6;
// exponent for the gradient (e.g. 1 for linear, 2 for quadratic, etc) // exponent for the gradient (e.g. 1 for linear, 2 for quadratic, etc)
uniform int power = 2; uniform int power = 2;
// use mean for a different effect // use mean for a different effect

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@ -7,18 +7,18 @@ set adjust-open width
set font "Liberation Sans 13" set font "Liberation Sans 13"
set recolor-darkcolor "#dddddd" set recolor-darkcolor "#dddddd"
set recolor-lightcolor rgba(0,0,0,0) set recolor-lightcolor rgba(0,0,0,0.6)
set recolor false set recolor true
set recolor-keephue true set recolor-keephue true
set recolor-reverse-video true set recolor-reverse-video true
set default-bg "#000000ff" set default-bg "#00000099"
set index-bg "#000000" set index-bg "#000000"
set index-active-bg "#111111" set index-active-bg "#111111"
set index-active-fg "#FFFFFF" set index-active-fg "#FFFFFF"
set inputbar-bg rgba(0,0,0,0.5) set inputbar-bg rgba(0,0,0,0.6)
set inputbar-fg "#CCCCCC" set inputbar-fg "#CCCCCC"
set statusbar-bg rgba(0,0,0,0.5) set statusbar-bg rgba(0,0,0,0.6)
set render-loading false set render-loading false