/* Copyright (c) Embassy project contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ //! This build script copies the `memory.x` file from the crate root into //! a directory where the linker can always find it at build time. //! For many projects this is optional, as the linker always searches the //! project root directory -- wherever `Cargo.toml` is. However, if you //! are using a workspace or have a more complicated build setup, this //! build script becomes required. Additionally, by requesting that //! Cargo re-run the build script whenever `memory.x` is changed, //! updating `memory.x` ensures a rebuild of the application with the //! new memory settings. use std::env; use std::fs::File; use std::io::Write; use std::path::PathBuf; fn main() { // Put `memory.x` in our output directory and ensure it's // on the linker search path. let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap()); File::create(out.join("memory.x")) .unwrap() .write_all(include_bytes!("memory.x")) .unwrap(); println!("cargo:rustc-link-search={}", out.display()); // By default, Cargo will re-run a build script whenever // any file in the project changes. By specifying `memory.x` // here, we ensure the build script is only re-run when // `memory.x` is changed. println!("cargo:rerun-if-changed=memory.x"); println!("cargo:rustc-link-arg-bins=--nmagic"); println!("cargo:rustc-link-arg-bins=-Tlink.x"); println!("cargo:rustc-link-arg-bins=-Tlink-rp.x"); println!("cargo:rustc-link-arg-bins=-Tdefmt.x"); }