[pongwars] color changes
also make initial state noise rather than rows, which is fairer
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@ -97,8 +97,8 @@
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const teams = [
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{
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name: "red",
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color: "#ff5555",
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backgroundColor: "#aa0000",
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color: "indianred",
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backgroundColor: "darkred",
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x: 256,
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y: 256,
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dx: 8,
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@ -107,8 +107,8 @@
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},
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{
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name: "blue",
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color: "#5555ff",
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backgroundColor: "#200199",
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color: "blue",
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backgroundColor: "darkblue",
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x: 768,
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y: 256,
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dx: -8,
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@ -117,8 +117,8 @@
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},
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{
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name: "green",
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color: "#a7f070",
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backgroundColor: "#00aa00",
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color: "green",
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backgroundColor: "darkgreen",
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x: 256,
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y: 768,
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dx: 8,
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@ -127,8 +127,8 @@
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},
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{
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name: "orange",
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color: "#ffff55",
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backgroundColor: "#aa5500",
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color: "coral",
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backgroundColor: "chocolate",
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x: 768,
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y: 768,
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dx: -8,
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@ -137,8 +137,8 @@
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},
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{
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name: "white",
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color: "#ffffff",
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backgroundColor: "#aaaaaa",
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color: "white",
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backgroundColor: "gainsboro",
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x: 400,
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y: 768,
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dx: -9,
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@ -148,7 +148,7 @@
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{
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name: "black",
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color: "#333333",
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backgroundColor: "#000000",
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backgroundColor: "black",
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x: 400,
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y: 300,
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dx: -8,
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@ -157,8 +157,8 @@
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},
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{
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name: "ourple",
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color: "#dd33dd",
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backgroundColor: "#aa00aa",
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color: "violet",
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backgroundColor: "purple",
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x: 400,
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y: 768,
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dx: -8,
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@ -167,7 +167,7 @@
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},
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{
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name: "gray",
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color: "#dddddd",
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color: "gray",
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backgroundColor: "#333333",
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x: 400,
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y: 768,
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@ -200,8 +200,8 @@
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for (let i = 0; i < numSquaresX; i++) {
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squares[i] = [];
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const t = randInt(0, teams.length-1);
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for (let j = 0; j < numSquaresY; j++) {
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const t = randInt(0, teams.length-1);
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squares[i][j] = t;
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}
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}
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