pr makeover
this repo is no longer garbage.
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# garbage-monorepo
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# monorepo
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a dump of all the actually useless scripts, code, and other toys, put into one repo
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a collection of all scripts, code, and other toys that don't deserve their own repository
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`docs/` is all the stuff hosted on github.io
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`docs/` is all the stuff hosted on github.io.
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Quick 5-minute experiment where I made a menger sponge using nested iframes.
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Based on [this code](https://github.com/bryanbraun/infinitely-nested-iframes).
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Click [here](https://dogeystamp.github.io/garbage-monorepo/iframe-fractal/) for a demo.
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Click [here](https://dogeystamp.github.io/monorepo/iframe-fractal/) for a demo.
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![preview](https://raw.githubusercontent.com/dogeystamp/garbage-monorepo/main/docs/iframe-fractal/preview.png)
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![preview](https://raw.githubusercontent.com/dogeystamp/monorepo/main/docs/iframe-fractal/preview.png)
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@ -6,6 +6,6 @@ includes more colors, and the ability for a color to win.
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optionally (look in the code for the commented line), enable sudden death mode after a few minutes.
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also, pressing the number keys will control the individual balls.
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link: https://dogeystamp.github.io/garbage-monorepo/pongwars
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link: https://dogeystamp.github.io/monorepo/pongwars
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relevant hacker news thread (original): https://news.ycombinator.com/item?id=39159418
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<a href="https://github.com/vnglst/pong-wars">github</a>
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<br>
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patches from dogeystamp | patched source on
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<a href="https://github.com/dogeystamp/garbage-monorepo/tree/main/pongwars">github</a>
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<a href="https://github.com/dogeystamp/monorepo/tree/main/pongwars">github</a>
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</p>
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<p id="threshold"></p>
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<div id="mode">
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// Based on: https://github.com/vnglst/pong-wars
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// Idea for Pong wars: https://twitter.com/nicolasdnl/status/1749715070928433161
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// This code is patched: see https://github.com/dogeystamp/garbage-monorepo/tree/main/pongwars
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// This code is patched: see https://github.com/dogeystamp/monorepo/tree/main/pongwars
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// Main features added are controlling balls and colors being able to die
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const canvas = document.getElementById("pongCanvas");
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