[pongwars]: add new modes

This commit is contained in:
dogeystamp 2024-03-01 14:58:08 -05:00
parent fa71caa020
commit e02d1b855b
Signed by: dogeystamp
GPG Key ID: 7225FE3592EFFA38

View File

@ -47,11 +47,17 @@
#made {
font-family: monospace;
margin-top: auto;
margin-bottom: 20px;
font-size: 12px;
padding-left: 20px;
}
#mode {
font-family: monospace;
font-size: 12px;
list-style-type: none;
margin-bottom: 20px;
}
#instr {
font-family: monospace;
font-size: 12px;
@ -69,7 +75,7 @@
<canvas id="pongCanvas" width="1200" height="800"></canvas>
<div id="score"></div>
<p id="instr">
balls can be controlled with number keys
balls can be controlled with keys shown to the left of their names
</p>
<p id="made">
made by <a href="https://koenvangilst.nl">Koen van Gilst</a> | source on
@ -78,6 +84,12 @@
patches from dogeystamp | patched source on
<a href="https://github.com/dogeystamp/garbage-monorepo/tree/main/pongwars">github</a>
</p>
<div id="mode">
change mode:
<a class="modeLink" data-mode="normal">normal</a>
<a class="modeLink" data-mode="big">big</a>
<a class="modeLink" data-mode="small">small</a>
</div>
</div>
</body>
@ -114,7 +126,7 @@
{
name: "orange",
color: "coral",
backgroundColor: "chocolate",
backgroundColor: "#DD4500",
},
{
name: "white",
@ -136,33 +148,79 @@
color: "gray",
backgroundColor: "#333333",
},
{
name: "yellow",
color: "yellow",
backgroundColor: "goldenrod",
},
{
name: "pink",
color: "darksalmon",
backgroundColor: "mediumvioletred",
},
{
name: "turquoise",
color: "turquoise",
backgroundColor: "royalblue",
},
{
name: "salmon",
color: "peachpuff",
backgroundColor: "salmon",
},
];
var state = {}
const squareSize = 16;
const numSquaresX = canvas.width / squareSize;
const numSquaresY = canvas.height / squareSize;
var squareSize = 16;
var numSquaresX = canvas.width / squareSize;
var numSquaresY = canvas.height / squareSize;
let squares = [];
// matrix of "timestamps" where each square was claimed
let squareTaken = [];
var squareTime = 0;
// do not edit without editing the code below for key to idx
const idxKeyMap = [..."0123456789abcdefghijklmnopqrstuvwxyz"];
function keyToIdx(key) {
const keyInt = parseInt(key, 36);
if (!isNaN(keyInt) && keyInt < teams.length) return keyInt;
return null
}
document.addEventListener("keydown", (event) => {
const key = parseInt(event.key)
if (isNaN(key)) return
state[key].boostEnabled = true;
const idx = keyToIdx(event.key)
if (idx === null) return
state[idx].boostEnabled = true;
})
document.addEventListener("keyup", (event) => {
const key = parseInt(event.key)
if (isNaN(key)) return
state[key].boostEnabled = false;
const idx = keyToIdx(event.key)
if (idx === null) return
state[idx].boostEnabled = false;
})
function initialState() {
state = teams.map((team) => ({
elim: false,
const params = new URLSearchParams(window.location.search);
const modeLinks = document.getElementsByClassName("modeLink");
for (let i = 0; i < modeLinks.length; i++) {
let loc = new URL(window.location);
loc.searchParams.set("size", modeLinks[i].getAttribute("data-mode"));
modeLinks[i].href = loc.href;
}
function initialState({gridW = 4, gridH = 2, cols = teams.length, canvasW=1200, canvasH=800, squareSize=16} = {}) {
canvas.width = canvasW;
canvas.height = canvasH;
window.squareSize = squareSize;
numSquaresX = canvas.width / squareSize;
numSquaresY = canvas.height / squareSize;
state = {};
state = teams.map((team, idx) => ({
elim: idx >= cols,
boostEnabled: false,
x: 0,
y: 0,
@ -171,7 +229,7 @@
score: 0,
// how many consecutive contested tiles it has hit
conflict: 0,
}))
}));
// base noise pattern (failsafe in case the grid doesn't cover some part)
for (let i = 0; i < numSquaresX; i++) {
@ -186,15 +244,13 @@
const enableGrid = true;
if (enableGrid) {
const gridW = 4;
const gridH = 2;
for (let i = 0; i < gridW; i++) {
for (let j = 0; j < gridH; j++) {
const gridIdx = j * gridW + i;
const t = (gridIdx < teams.length) ? gridIdx : null;
for (let x = Math.floor(i/gridW*numSquaresX); x < Math.floor((i+1)/gridW*numSquaresX); x++) {
for (let y = Math.floor(j/gridH*numSquaresY); y < Math.floor((j+1)/gridH*numSquaresY); y++) {
for (let x = Math.floor(i/gridW*numSquaresX); x < Math.ceil((i+1)/gridW*numSquaresX); x++) {
for (let y = Math.floor(j/gridH*numSquaresY); y < Math.ceil((j+1)/gridH*numSquaresY); y++) {
if (t !== null) {
squares[x][y] = t;
}
@ -215,7 +271,19 @@
}
}
}
initialState();
switch (params.get("size")) {
case "big":
initialState({gridW: 4, gridH: 3, cols: 12, canvasW: 1600, canvasH: 1000});
break;
case "small":
initialState({gridW: 2, gridH: 1, cols: 2, canvasW: 600, canvasH: 600, squareSize: 25});
break;
case "normal":
default:
initialState({gridW: 4, gridH: 2, cols: 8});
break;
}
function randomNum(min, max) {
return Math.random() * (max - min) + min;
@ -392,7 +460,7 @@
if (nTeams > 1) {
scoreElement.textContent = teams
.map((t, idx) => `(${idx}) ${t.name} ${state[idx].score}`)
.map((t, idx) => `(${idxKeyMap[idx]}) ${t.name} ${state[idx].score}`)
.filter((t, idx) => !state[idx].elim)
.join(" | ") + (suddenDeathCoeff > 0.1 ? " | sudden death!" : "");
} else {
@ -451,6 +519,6 @@
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
requestAnimationFrame(draw);
</script>
</html>