2024-10-26 19:53:20 -04:00
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/*
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This file is part of chess_inator.
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chess_inator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
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chess_inator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with chess_inator. If not, see https://www.gnu.org/licenses/.
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Copyright © 2024 dogeystamp <dogeystamp@disroot.org>
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*/
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//! Game-tree search.
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use crate::eval::{Eval, EvalInt};
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use crate::movegen::{Move, MoveGen};
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use crate::Board;
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use std::cmp::max;
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2024-10-26 21:05:51 -04:00
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// min can't be represented as positive
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const EVAL_WORST: EvalInt = -(EvalInt::MAX);
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const EVAL_BEST: EvalInt = EvalInt::MAX;
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#[cfg(test)]
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mod test_eval_int {
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use super::*;
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#[test]
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fn test_eval_worst_best_symm() {
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// int limits will bite you if you don't test this
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assert_eq!(EVAL_WORST, -EVAL_BEST);
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assert_eq!(-EVAL_WORST, EVAL_BEST);
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}
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}
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2024-11-02 16:05:04 -04:00
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/// Eval in the context of search.
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#[derive(PartialEq, Eq, Clone, Copy, Debug)]
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pub enum SearchEval {
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/// Mate in |n| - 1 half moves, negative for own mate.
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Checkmate(i8),
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/// Centipawn score.
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Centipawns(EvalInt),
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}
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impl SearchEval {
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/// Flip side, and increment the "mate in n" counter.
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fn increment(self) -> Self {
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match self {
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SearchEval::Checkmate(n) => {
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debug_assert_ne!(n, 0);
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if n < 0 {
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Self::Checkmate(-(n - 1))
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} else {
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Self::Checkmate(-(n + 1))
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}
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}
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SearchEval::Centipawns(eval) => Self::Centipawns(-eval),
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}
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}
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}
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impl From<SearchEval> for EvalInt {
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fn from(value: SearchEval) -> Self {
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match value {
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SearchEval::Checkmate(n) => {
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debug_assert_ne!(n, 0);
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if n < 0 {
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EVAL_WORST - EvalInt::from(n)
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} else {
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EVAL_BEST - EvalInt::from(n)
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}
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}
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SearchEval::Centipawns(eval) => eval,
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}
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}
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}
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impl Ord for SearchEval {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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let e1 = EvalInt::from(*self);
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let e2 = EvalInt::from(*other);
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e1.cmp(&e2)
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}
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}
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impl PartialOrd for SearchEval {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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2024-11-02 21:36:54 -04:00
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/// Configuration for the gametree search.
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#[derive(Clone, Copy, Debug)]
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pub struct SearchConfig {
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/// Enable alpha-beta pruning.
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alpha_beta_on: bool,
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/// Limit search depth (will probably change as quiescence search is implemented)
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depth: usize,
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}
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impl Default for SearchConfig {
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fn default() -> Self {
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SearchConfig {
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alpha_beta_on: true,
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depth: 5,
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}
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}
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}
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/// Search the game tree to find the absolute (positive good) move and corresponding eval for the
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/// current player.
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///
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/// # Arguments
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///
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/// * board: board position to analyze.
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/// * depth: how deep to analyze the game tree.
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/// * alpha: best score (absolute, from current player perspective) guaranteed for current player.
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/// * beta: best score (absolute, from current player perspective) guaranteed for other player.
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///
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/// # Returns
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///
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/// The best line (in reverse move order), and its corresponding absolute eval for the current player.
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fn minmax(
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board: &mut Board,
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config: &SearchConfig,
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depth: usize,
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alpha: Option<EvalInt>,
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beta: Option<EvalInt>,
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) -> (Vec<Move>, SearchEval) {
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// default to worst, then gradually improve
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let mut alpha = alpha.unwrap_or(EVAL_WORST);
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// our best is their worst
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let beta = beta.unwrap_or(EVAL_BEST);
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if depth == 0 {
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let eval = board.eval();
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return (
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Vec::new(),
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SearchEval::Centipawns(eval * EvalInt::from(board.turn.sign())),
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);
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}
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2024-11-01 21:58:38 -04:00
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let mvs: Vec<_> = board.gen_moves().into_iter().collect();
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let mut abs_best = SearchEval::Centipawns(EVAL_WORST);
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let mut best_move: Option<Move> = None;
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let mut best_continuation: Vec<Move> = Vec::new();
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if mvs.is_empty() {
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if board.is_check(board.turn) {
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return (Vec::new(), SearchEval::Checkmate(-1));
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} else {
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// stalemate
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return (Vec::new(), SearchEval::Centipawns(0));
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}
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}
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for mv in mvs {
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let anti_mv = mv.make(board);
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let (continuation, score) = minmax(board, config, depth - 1, Some(-beta), Some(-alpha));
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let abs_score = score.increment();
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if abs_score > abs_best {
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abs_best = abs_score;
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best_move = Some(mv);
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best_continuation = continuation;
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}
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alpha = max(alpha, abs_best.into());
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anti_mv.unmake(board);
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if alpha >= beta && config.alpha_beta_on {
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// alpha-beta prune.
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//
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// Beta represents the best eval that the other player can get in sibling branches
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// (different moves in the parent node). Alpha > beta means the eval here is _worse_
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// for the other player, so they will never make the move that leads into this branch.
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// Therefore, we stop evaluating this branch at all.
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break;
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}
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}
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if let Some(mv) = best_move {
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best_continuation.push(mv);
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}
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(best_continuation, abs_best)
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}
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/// Find the best line (in reverse order) and its evaluation.
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pub fn best_line(board: &mut Board, config: Option<SearchConfig>) -> (Vec<Move>, SearchEval) {
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let config = config.unwrap_or_default();
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let (line, eval) = minmax(board, &config, config.depth, None, None);
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(line, eval)
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}
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/// Find the best move.
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pub fn best_move(board: &mut Board, config: Option<SearchConfig>) -> Option<Move> {
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let (line, _eval) = best_line(board, Some(config.unwrap_or_default()));
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line.last().copied()
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::fen::{FromFen, ToFen};
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use crate::movegen::ToUCIAlgebraic;
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/// Theoretically, alpha-beta pruning should not affect the result of minmax.
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#[test]
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fn alpha_beta_same_result() {
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let test_cases = [
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// in these cases the engines really likes to sacrifice its pieces for no gain...
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"r2q1rk1/1bp1pp1p/p2p2p1/1p1P2P1/2n1P3/3Q1P2/PbPBN2P/3RKB1R b K - 5 15",
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"r1b1k2r/p1qpppbp/1p4pn/2B3N1/1PP1P3/2P5/P4PPP/RN1QR1K1 w kq - 0 14",
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];
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for fen in test_cases {
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let mut board = Board::from_fen(fen).unwrap();
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let mv_no_prune = best_move(
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&mut board,
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Some(SearchConfig {
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alpha_beta_on: false,
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depth: 3,
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}),
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)
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.unwrap();
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assert_eq!(board.to_fen(), fen);
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let mv_with_prune = best_move(
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&mut board,
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Some(SearchConfig {
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alpha_beta_on: true,
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depth: 3,
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}),
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)
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.unwrap();
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assert_eq!(board.to_fen(), fen);
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println!(
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"without ab prune got {}, otherwise {}, fen {}",
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mv_no_prune.to_uci_algebraic(),
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mv_with_prune.to_uci_algebraic(),
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fen
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);
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assert_eq!(mv_no_prune, mv_with_prune);
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}
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}
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}
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